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Victoria 3 All console commands

Last Updated on December 29, 2022 by Emilia

To access the Victoria 3 cheats, you will need to enter the command console while you are playing the game. Simply pressing the tilde () key on your keyboard will bring up the command terminal. On the other hand, the command console won’t show up in Victoria 3 until after the debug mode has been activated. In light of this, the following is a guide for turning on debug mode and activating cheats in Victoria 3:

How to activate cheats in Victoria 3 – Turn on Debug Mode

You need to be in the Debug Mode in Victoria 3 in order to activate any hacks. In order to do this, you will need to include the “-debug mode” console command in the game’s start options. You are able to add launch options by launching the game on Steam and copying and pasting the command as it is shown below:

Another option to launch Victoria 3 in Debug Mode is through the game’s official launcher. Inside the launcher, open game settings and select ‘Open game in Debug Mode’ to launch Victoria 3 in debug mode and activate cheats. You can find the option shown below inside the game’s launcher:

Victoria 3 All console commands

How to open the console in Victoria 3

  • Right-click on Victoria 3 in your Steam Library.
  • Choose Properties and navigate to the General tab.
  • Select Launch Options and type in “-debug_mode”

Once the debug mode is enabled through the launch options, you’ll be able to open the in-game console and use the following console and cheat commands.

Command Description
Application.changeResolution Manually change the screen resolution
annex_all Annexes all other countries
cthulhu Unknown
deiron Disables Ironman mode
disable_pop_growth Disables pop growth
disable_retooling Disables retooling
escalate (value) Adds the given amount of escalation to a diplomatic play
fastbuild Buildings will be constructed faster
fastenact Your proposed laws will be enacted faster
fasthire Your buildings will hire pops faster
fastinstitutions Your institutions will change investment levels faster
fastinterests You’ll gain the capacity for additional declared interests faster
fastmobilize Your troops mobilise faster
fastresearch Technology research is completed faster
fastrevolution  Revolutions build support faster
fastsecession Secessions happen faster
fasttravels Travel time is greatly reduced
Graphics.CapFramerate Caps the game’s framerate
help Displays a list of debug mode commands
ignore_government_support Support for your government is ignored
kill_character (name) Kills the named character
map_editor Toggles the map editor
money (value) Add money to your treasury in the amount specified
norevolution Disables revolutions
nosecession Disables secessions
observe Toggles observer mode
popstat Displays the number of active pops
portrait_editor Opens the developer portrait editor tool
screenshot Captures a screenshot
settings Opens the debug settings menu
show_goals Shows an AI’s goals
skip_migration Toggles the skip migration cheat
version Displays the game version and checksum in the debug log
wagerate Get or set a building’s wage rate
yesmen Enabling this will make the AI agree to every diplomatic and sway proposal you send

Fast cheat mode cheats in Victoria 3

Command Name Function
fastenact Enable the fast enact mode.
fasthire Enable the fast hire mode.
fastinstitutions Enable the fast institutions mode.
fastinterests Enable the fast interests mode.
fastmoblize Enable the fast mobilization mode.
fastravels Enable the fast travel mode.
fastrevoultion Enable the fast revolution mode.
fastsearch Enable the fast search mode.

Victoria 3 Cheats And Console Commands

Victoria 3 Console Commands & Cheats What they do
3dstats Toggles 3D Stats
3dstats.EnableGfxZoneStats Toggles 3D Gfx Zone Stats
Adjacencies.Rebuild Rebuild all adjacencies
Application.ChangeResolution Change the resolution through the console
Browser.OpenURL [<url>] Opens up a browser with the provided URL
Camera.Debug Prints out camera debug information
Camera.Load Load camera position
Camera.Save Save camera position
Checksum.Log Log the game state checksums to the game log.
CrashReporter.DeleteCrashData Delete local crash dumps older than X days.
CrashReporter.SimulateCrash Simulates a crash (resulting in the game exiting).
Debug.Achievements.Lock [<key>] Locks an achievement again
Debug.Achievements.ResetAll Locks all achievements again
Debug.Achievements.ToggleDebug [<value>] Puts the achievements system in debug mode
Debug.Achievements.Unlock [<key>] Unlocks an achievement given the key
Debug.TextureMode [Name of debug mode] Enables a texture mode for debugging
Dockables.Create [Dockable name] Create dockable
Dockables.CreateUserLayout [Dockable layout name] Create a new user layout copy of the current layout, with the new name.
Dockables.DeleteUserLayout [Dockable layout name] Delete layout as user layout
Dockables.HideLayout Hide any shown dockable layout
Dockables.SaveUserLayout Save the current layout to disk as user layout, optionally under a new name.
Dockables.ShowLayout [Dockable layout name] Show an existing (user) layout, hide the current layout
Dockables.ShowManager Show dockable layout manager
GUI.AnimationTimeline.LogStats Dump stats of the GUI Animation Timeline system to the debug log.
GUI.ClearWidgets Clear dummy widget
GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn’t exist, it will be registered] Create a dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
GUI.CreateWidget Create a dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
GenerateCoastalRegionNavalExits
Graphics.CapFramerate
Graphics.DumpMemoryInformation
Localization.ToggleIncludeKeyInLocOutput Includes the loc key in the localization output
Localization.ToggleOnlyKeyInLocOutput Shows only the loc key in the localization output
Localization.ToggleSkipDataSystemInLocOutput Don’t run the data system at all in loc
Log.ClearAll Clears all logs
Log.ClearErrorLog Clears out the error log and resets the error count
Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] Save a png of the map for a specific map mode. The only map mode which is known to work is “countries”
MapObjects.Debug Prints out map object debug information
MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] Generates locators for the game’s map objects
MapObjects.Painter.AddPosition Place a map object under the cursor
ModifierNode.Graph Open a graph view of the tick tasks
ModifierNode.List Open a graph view of the tick tasks
Music.PauseFactor Shows or sets the current pause_factor of the music system
Music.PlayTrack [<track name>] Plays the specified track
Music.Reset Resets the music system
Music.StopTrack Stops the currently playing track
PopsFileStorage.Sync Sync POP File Storage
Portrait.ClearCache Clears the portrait cache. Forces all portraits to refresh
Print.EventDebug Print event debugs statistics, needs to be set Debug. Events to collect statistics
RandomLog Toggles random logging
RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] Dump random log data to a file.
SDL.EventLogging
ScriptProfiling.Dump
SplineNetwork.AppendAssets
SplineNetwork.ClearAssets
SplineNetwork.Database.Reload
SplineNetwork.Graphics.AddAllSplines
SplineNetwork.Graphics.ClearAllSplines
SplineNetwork.SetAssetGenerationMode Sets mode for spline strips and anchors generation <naval/default>
SplineNetwork.ValidateSplines Validate the integrity of in-game spline system
Terrain.Regenerate Regenerates terrain bitmap
Terrain.Save
Threading.TaskThreadCount [The number of task threads] Set or get the number of task threads
TickTask.Graph Open a graph view of the tick tasks
TickTask.List Open a graph view of the tick tasks
add_approval Adds an approval-timed modifier to a given IG
add_clout Adds or removes clout of the IG by changing their political strength with timed modifier
add_ideology [Target interest group.] [Ideology to add.] Add an ideology to a given IG
add_loyalists [culture] [amount] Adds loyalists to culture by a fraction of the population
add_radicals [culture] [amount] Adds radicals to culture by a fraction of the population
add_relations Changes relations with country by a given value
add_war_support [country_tag] [amount] Alters wars support of the country in ALL of their wars by the amount
ai.debug [tag] dumps debug info for country
ai.goal [tag] [goal type] Checks ai goal
ai_evaluate_building [<building key> <state region key>] Prints AI debug data for selected state & building types.
ai_evaluate_interest [<strategic region key>] Prints AI debug data for selected strategic regions declared an interest.
ai_evaluate_production_method [<building key> <pm key> <state region key>] Prints AI debug data for selected production method in the state for building type.
ai_evaluate_trade_route [<goods key> <country tag>] Prints AI debug data for selected goods & country trade partners.
annex [<country tag/id>] Annexes a country
annex_all Annexes all other countries
audio.cpu_info Shows current CPU usage
audio.list_events List audio event
audio.play_event [enter audio event] Play audio event
callstack Print the call stack
change_law Changes a Law to the specified key
changestatepop [state_id] [pop_type / all] [factor] Changes the pop size of the given pop type ( can be ‘all’ ) by at most the given factor. Will be capped by max employment for each pop.
check_pollution_level [state region tag] Print out pollution for specified state region
check_save Checks that saving and loading are consistent
clearlines Clear lines
clearspawnedentities Clears entities spawned with spawn entity command
coa_preview_window Open the Coat of Arms Preview Window
compound_nodeeditor Compound Node Editor
conquerall [country tag] Set all enemy provinces under our control.
crash Cause the application to crash
create_ai [self/all/tag] Creates AI for country or countries
create_building_history Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations.
create_country [country definition] [country type] [culture] [state id] Creates a country
create_political_movement [<law type key>] Creates a political movement
create_pop_history Creates a dump in debug.log with a complete pop history
create_state_region_data Creates a game-database-compliant .txt file of all state regions in the world and their provinces/resources
cthulhu ?
data_types_explorer Opens the data types explorer dockable
data_wrappers_stats [Filter] Prints statistics about data wrappers
date [date in format yyyy.mm.dd.hh] Changes current date
debug [arguments] Various debugging actions. Possible arguments:
ai
allmoney
alwaysdiplo
alwaysreform
alwaysupgradecolony
artisanchange
assert
cb_use
color
demotiondesc
eco
focusai
fow
influence
info
lines
market
minzoom
pops
profile
promotiondesc
render
textures
tooltips
wireframe
yesmen
debug_lens_option toggles the cheat mode debug_lens_option
debug_mode Toggles debug mode
debugcharacters Creates a semi-colon delimited log file with debug info regarding all characters.
debugcountrybudgets Creates a semi-colon delimited log file with debug info regarding all countries and their budgets.
debugemployment Creates and appends a comma-delimited log file with debug info regarding employment in the specified state ID.
debugmarkets Creates a semi-colon delimited log file with debug info regarding all goods and markets.
debugpopconsumption Creates a semi-colon delimited log file with debug info regarding all pops’ consumption
debugpopwealth Creates a semi-colon delimited log file of the current wealth status of all pops.
debugstates Write a semi-colon delimited log file with debug info regarding all states.
debugterrainweights Prints out the number
debugtheaters Write a semi-colon delimited log file with debug info regarding all theaters.
deiron Disables Ironman mode
disable_ai [all/tag] Disables AI
disable_pop_growth toggles the cheat mode disable_pop_growth
disable_retooling toggles the cheat mode disable_retooling
drawcmdsviewer Draw Cmds Viewer
dump_data_types dumps the registered data types
dump_ref_lookup_memory_report
enable_ai [all/tag] This Victoria 3 cheat enables AI
entity_editor Entity Editor Dockable
escalate [<amount>] Adds escalation to player diplomatic plays.
event [event name] [<country_tag/province_id>] Executes an event
explorer Shows an object explorer window
exportbuildings Write a semi-colon delimited logfile with all building type info
fastbuild toggles the cheat mode fastbuild
fastenact toggles the cheat mode fastenact
fasthire toggles the cheat mode fasthire
fastinstitutions toggles the cheat mode fastinstitutions
fastinterests toggles the cheat mode fastinterests
fastmobilize toggles the cheat mode fastmobilize
fastresearch toggles the cheat mode fastresearch
fastrevolution toggles the cheat mode fastrevolution
fastsecession toggles the cheat mode fastsecession
fasttravels toggles the cheat mode fasttravels
find_unemployed Find and report all unemployed pops with an optional cutoff
fix_state_regions Fix state regions
force_oos Make this client go out of sync in multiplayer
generate_province_center_objects generates a file with meshes in the center of each province
gfx.reloadtexture Reload textures
gfx.skin select active gfx skin
gfx.texture_limit Set texture video memory limit in megabytes
gui_animation_editor GUI Animation Timeline Dockable
gui_editor Spawns GUI editor
help [command name] Print out all console commands or a specific command description.
hq_show_id toggles the cheat mode hq_show_id
ignore_government_support toggles the cheat mode ignore_government_support
invalidate_character [character id] Invalidate the modifier on the character with the specified ID
invalidate_country [country id] Invalidate the modifier on the country with the specified ID
invalidate_ig [interest group id] Invalidate the modifier on the interest group with the specified ID
invalidate_state [state id] Invalidate the modifier on the state with the specified ID
io_stats Toggles IO Stats
io_stats.Reset Resets IO Stats
kill_character [character name] kills the named character
log_status Log Status Dockable
log_ticktask_performance Start outputting tick task performance data to profiling.log
log_viewer Log Viewer Dockable
map_editor Toggle map editor
mapmode [mapmode] Switches to a given map mode
measure_frame_time [“start” or “stop” measuring] Measures avg/min/max frame time and prints the result to debug.log once stopped
memory_stats Toggles Memory Stats
memory_stats.Reset Resets Memory Stats
minidump [file path] Creates a minidump
money [amount] Adds specified amount of money
net_debuginfo Print debug info about the networking layer
net_stats Toggles Net Stats
net_stats.Reset Resets Net Stats
norevolution toggles the cheat mode no revolution
nosecession toggles the cheat mode no secession
observe start observing the game
own [province id/state region tag] [country tag] Change the owner of a specified province or state region
particleeditor Particle Node Editor
permitmarginalizedingovernment toggles the cheat mode permitmarginalizedingovernment
pops_account_disconnect_steam Disconnect Paradox account from Steam
pops_account_login [email] [password] Log in to a POPS Account
pops_account_logout Log in to a POPS Account
pops_account_status Show whether you are currently logged into POPS or not.
popstat Prints out the number of active pops.
portrait_editor Open the portrait editor
print_gamestate_modifiers Prints Gamestate Modifiers
province_borders [true/false] Toggles showing province borders
pseudoLoc Enable/Disable Pseudo Localization on Text Widgets
recalc_cached_data Recalculate cached game state data.
release_mode Toggles release mode
reload [file name] Reloads assets
rendertype Reports what render backend is used
research Acquire technologies
save_game_analyzer Open the save game analyzer
screenshot Take screenshot
script_docs Prints script documentation
set_devastation_level [state region tag] [amount] Set devastation level in specified state region
set_pollution_level [state region tag] [amount] Set pollution level in specified state region
settings Spawns a settings GUI with an optional argument for an initially selected category
shader_debug
shader_editor Shader Editor Dockable
show_goals Show AI goals.
skip_migration toggles the cheat mode skip_migration
sleep Sleep for a specified amount of milliseconds
social_addfriend [Context Index] [Account ID] Add a friend to the friends’ list
social_debuginfo Print debug info about the social layer
social_joinroom [Context Index] [Room Name] [Nick Name] Join a chat room using the given social context
social_sendmessage [Context Index] [Room Name] [Message] Send a message to a chat room.
spawnentity [<entity name>] [<state> (optional)] Spawns specified entity at the cursor position
spawnentity_at [<entity name>] [x] [y] [<state> (optional)] Spawns specified entity at XY-position
spawnline [<line name>] [<start position ‘x,y,z’> (no spaces)] [<end position x,y,z> (no spaces)] Spawns specified line between 2 positions
spawnnotification [notificationtype] [<scopeindex>] Spawns notification of specified type.
swapchain.buffers Query/Set swap chain buffers
switchlanguage [language name] Reload localization files and switch language
tag [country_tag] Switch control to another country
testaipacts Test whether AI would dissolve current pacts
testevent [event name] [<country_tag/province_id>] Tests an event
testobjective [<subgoal key (optional)>] Tests objective triggered effects
texturelist Texture List
textureviewer Texture Viewer
time What time is it?
tools.skins Skin Editor
treatyport [<state region tag>] Takes treaty port in state region
tweak Spawns a tweaker GUI
update_distribution Updates garrison unit distribution in HQ of specified State ID
update_employment Transfers employees between buildings in the specified state ID.
validate_employment Print out unemployment in states.
validate_hubs
validate_income Print out countries with income deficits.
validate_naval_exits
validate_pops Ensures all pops have valid parameters and prints them to the error log otherwise.
version Shows current build information, put 1 as the second parameter for the long version
vsync Toggle main swap chains Vsync
wagerate Get or Set a building’s wage rate
yesmen AI will agree to all diplomatic proposals & sway offers from players

You may immediately annex any state on the map while you are in debug mode by clicking on the state while simultaneously pressing the CTRL and ALT buttons on your keyboard. There are also buttons inside the debug console itself that you can use to rapidly modify the constitution of the country you’re playing as without having to write anything in at all.

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